UKPAK4 - February 1999
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Title                   : UKPAK4
Filename                : ukpak4.txt   (this readme file)
                          ukpak4.bsp   (the level itself)
Author                  : Aardappel    (Wouter van Oortmerssen)
Email Address           : wvo96r@ecs.soton.ac.uk
Web Page		: http://www.ecs.soton.ac.uk/~wvo96r/quake/
Description             : 4on4 Teamplay DM map part of the UKPAK
                          project.
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* Play Information *

Single Player           : well there are no monsters :)
Cooperative             : eh?
Deathmatch              : 10 respawns
Difficulty Settings     : no
New Sounds              : no
New Graphics            : non-quake textures from here and there
New Music               : no
Demos Supplied          : no

* Construction *

Base                    : new level from scratch
Editor(s) used          : Qoole
Known Bugs              : you may drown underwater
Build Time              : 12 minutes
Texture Wad used        : ukpak.wad, + few others

Compile machine         : pentium pro 200mhz, 128Mb Ram
QBSP256 Time            : 2 minutes
Arghlite (-extra) Time  : 7 minutes
RVIS (-level 4) Time    : 2 minutes


Summary of the level
====================
This map is part of the UKPAK, a set of teamplay maps made a group of
UK mappers intended for use in various 4on4 leagues. Read elsewhere
about the project and the other maps that are part of it.

Absolutely everything about this map has been designed with an aspect
of 4on4 teamplay in mind, as such it is going to be a very boring affair
in FFA or anything less than 3on3 teamplay.

* balance:
  I've tried to give it an e1m2 feel, not much armour (YA/GA/HH), and
  1 of RL/LG/NG each and 2 of GL/SSG/SNG each. Also, the RL is far away
  from the best armour and the quad, there should be no point in camping it.

* structure: again e1m2 comes to mind but only superficially. The structure
  is quite flat, with the main connectivity being circular. There are smaller
  connects and most importantly there is a set of underwater tunnels which
  give you a different way to get from a to b, often unseen. All this to
  allow a team to effectively cover a zone. unlike e1m2 it's very roomy.

* spawn: all out of site of the main campsites, so you should have a chance
  to run off and tool up safely. I hope. there's 10 of em.

* speed: even though r_speeds aren't optimal in some borderline cases,
  portal wise its been optimized and it should play a lot smoother than
  maps with comparable r_speeds.


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* Copyright / Permissions *

This file is part of the UKPAK .zip, and should normally only be distributed
as a whole. refer to the main UKPAK readme. In doubt, as me :)

Wouter van Oortmerssen (aka Aardappel)

