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Title                   : UKPak3 - The Stagnant Base
BSP Name                : UKPAK3.BSP
Author                  : John "DaMaul" McCann
Email Address           : pantera@postmaster.co.uk
Home Page		: http://www.replicant.demon.co.uk/quake.htm

Misc. Author Info       : 18 Year old student from Chelmsford, England.
		          Originally from Canterbury.
			  Had a brief stint in Liverpool.
			  Lacks all his vital organs and survives through pure chance alone.

Description             : A large teamplay deathmatch map. I *promise* you that once you
			  learn the layout it will not seem as big as it does at first.

Gameplay notes		: * The layout of this map owes quite heavily to DM3. This is not
			  blatant plagiarism, it was a conscious design decision to make
			  the map appeal to people who play solely the original id maps.
			  It's also got a couple of areas influenced by Slayer's UKCLDM2,
			  included for the same reasons. Also because I liked them.

			  * The map is divided into 2 halves via the gift of a central 
			  atrium (the DM3 style bit). An easy method of remembering this 
			  layout is to imagine them like the "East-side" and "West-side" 			  of the USA. In order to travel from one half to the
			  other you have to go through the central area, which you could
			  refer to as "The Garden of Ishra", or travel through the
			  2 sacred teleporters of Damocles. (I'm not being serious).

			  * Your clan should definitely "Ride for the West-Side", or in
			  other words, you should camp the west side of the map, which 				  contains Quad, RL, 2 x YA & SNG.
	
			  * The "East-Side" contains another RL, and the RA, but it is more
			  spread out, and will prove harder to "lay the smack down" on all
			  the "Homies" in this "Hood".

			  * You have to press a button to reveal the Quad & Pent. You 			  	  should be able to figure this out yourself.
	
			  * If you fall in the lower slime pit, you must climb out via the
			  gift of a ladder. You climb the ladder by walking into it 				  (unlike real ladders). You can use this rhyme to make recalling 		          this tactic easier: "When in the slime,     Climb"

			  * There is a secret door connecting the lower SNG to another 
		          corridor, which I forgot to mark. You should be able to uncover.
			  its location by performing a "Drive-by Shooting" on all the
			  corridors, with the help of your "Bro's" of course!			  
Additional Thanks to    : All the UKPak team. And all the beta testers.
			  			                            
Previous Work		: July      '98 - DaMaul1 (Q1dm) - Oblivion
			  September '99 - DaMaul2 (Q1dm) - Reign in Blood
			  February  '99 - DaMaul3 (Q1sp) - Suicide Nation
			  February  '99 - DaMaul4 (Q1dm) - The Burning Darkness

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* Play Information *

Game			: Quake
Single Player           : Yes, for cruising the 'hood.
Cooperative Play        : This map supports 1 player co-operative play.
Deathmatch Play         : 8-16 (17 Start points)
Difficulty Settings     : No
Items			: 2 of each weapon.
			  1 Green, 1 Red, 2 Yellow Armours.
			  1 of each power-up.

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* MAP Information *

New Textures            : The Ukpak logos courtesy of Peej
			  Iikka's IKBASE
			  Headshot's HEAD_MT8			
			  And various others stolen from Unreal/Quake2 courtesy of Aardappel
Transparent VIS         : No, because in some places i used the teleport texture to lower
			  r_speeds. And also because transparent water is fecking cheating.
Average r_speeds        : 250
Maximum r_speeds        : 500

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* Construction *

Base                    : New level from scratch
Construction Time       : About 20 minutes for all 3 build programs.
Build Time              : Was about 1 1/2 earth months in the making. I reckon it was about
 			  40-50 hours total work, or maybe less.
Editor used             : Worldcraft 1.6
Qutilities		: QBSP, IkLite, Vis
Other utilities		: MipDip, FixEnt

Music listened to during
map creation		: Entombed, Paradise Lost, Tool, Slayer, Pitchshifter, 
			  & the "Essex FM Club-Cut-Countdown"
Beverages consumed	: Coffee
Foodstuffs indulged upon: Nice & Spicy pot noodle, Heinz Tomato Soup, Toast, Spar Chicken
 			  Curry, and Pro Plus Caffeine "Supplements". And "Oatso-Simple".
Animals Sacrificed	: Lambs, Stoats, and Bears.
Mantras Chanted		: "Om".
Theorems Solved		: Fermat's last

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* Copyright / Permissions *

All textures in this level remain property of their respective owners.

You may NOT use this level as a base to build additional levels without
explicit permission of the author.

You MAY distribute this BSP in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include this file intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.

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* Where to get this level *

http://www.barrysworld.com/ukpak/ukpak.zip
ftp://ftp.cdrom.com/pub/idgames2/levels/deathmatch/s-u/ukpak.zip
http://sunsite.doc.ic.ac.uk/packages/idgames2/levels/deathmatch/s-u/ukpak.zip