The Secret Castle [100 brush map] - April 2001
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Title                   : The Secret Castle
Filename                : aard100.txt  (this readme file)
                          aard100.bsp  (the level itself)
Author                  : Aardappel    (Wouter van Oortmerssen)
Email Address           : aardappel@planetquake.com
Web Page		: http://www.planetquake.com/aardappel
Description             : SP map
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* Play Information *

Single Player           : Yes
Cooperative             : 4 starts, not tested but bound to be fun
Deathmatch              : 5 starts, but pretty pointless
Difficulty Settings     : easy and normal
New Sounds              : no
New Graphics            : non-quake textures from here and there
New Music               : no
Demos Supplied          : no

* Construction *

Base                    : new level from scratch
Editor(s) used          : Quark 6.2
Known Bugs              : see below
Build Time              : several weeks
Texture Wad used        : textures from all over the place

Compile machine         : Thunderbird 900, 256Mb Ram
TXqbsp256 time          : 15 seconds
Arghlite (-extra) Time  : 40 seconds
lvis (-level 4) Time    : 6 hours


Summary of the level
====================
This is my entry for the second run of the 100 brush competition (the
original competition was organized by myself, and as such I couldn't
really enter). Hopefully this map is an example of what I had in mind
at the time :)

Even though the map may seem absolutely huge for 100 brushes, it is
far from maximising the 100 brushes... the main level's middle "cross"
rock structure is only 15 brushes, the castle is a mere 19 brushes...
the rest of the brushes are "thrown away" towards extra rocks by the
side and trees and other silly things. The reason I didn't make an
even bigger level is that already quake & its tools were breaking under
the weight of this map, and I had to make various concessions to even
get it to compile.

There was a version of this map with various improvements and much lower
r_speeds, but I had to step back to an older version because it would
not compile no matter what I tried. The version presented here is an old
compile with only entity changes... r_speeds are very high with 600-900
in most areas, peaking at 1000-1500 at the higher areas. Sorry.

It would be better to have a "25 brush competition", because a 100
brush map which would truely utilize all brushes to the max quake would
never be able to handle. Without the castle, this map would easily fit
in 25 brushes.

There are two difficulty levels, normal (with 176 baddies) and easy
(144 baddies). The map has been "fine tuned" to be a challenge in
normal, easy is just normal with some of the biggest baddies removed.
Try normal first, it is really fair.

Again, I planned to have atleast double the amount of the current enemies
(there is plenty of space for them as you'll agree after playing the map),
but its already on the edge of "packet overflow" so I had to restrain myself.
It will therefore feel a bit empty here and there, sorry.



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* Copyright / Permissions *

You now the drill: don't tamper with the archive or anything in it. Cheers.
Distribution in any way is ok. Hey, you could even ask me :)


Wouter van Oortmerssen (aka Aardappel)
