December 16, 2000
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Title                  : Periwinkle Paranoia 
Filename               : edge1.zip
Author                 : Noel Lacaillade aka Edgecrusher
Email Address          : devin1234@msn.com
Credits                : Iikka Keranen for the beautiful ikblue textures and the sky 
                         Ritual Entertainment for the purple rift teleport texture from scourge                           of armagon and a fantastic mission pack of the same name
                         Aardappel for running the 100 brush contest
                         Ben Morris for Worldcraft
                         Jack Meacher for testing and useful feedback
                         Paul Brosche for testing and convincing me to rebuild the level  
                         Shambler for still reviewing spq and answering questions
                         Fear Factory for the great sound and the song from which my name spawned

Description            : Edgecrusher saw that there was a 100 brush 
                         competition going, but had no time to make a 
                         map. By a stroke of luck, a sudden snowstorm
                         hits, and i have no school. What to do.....

                         I made this map in 8 hours pretty much. I did'nt
                         want to fuck around with it to much. I focused
                         on gameplay a lot more than architecture, 
                         coherence, lighting or anything else. On hard
                         it is very hard, so you're warned. Oh, and
                         on the name, i ran out of synanoms for 
                         blue, periwinkle was the only unused one i could
                         think of.

                         I used the ikblue texture wad and the blue sky from the ikbase wad.
                         I also used the purple rift teleport from scourge of armagon. I used                             Worldcraft, which seems to have the most user friendly interface.
                         99 brushes, 249 entities. The compile time was very quick.

Monster Count          : Easy - 39   I really would'nt bother. The level is boring at this level.
                         Normal - 104  This is above average for normal, but still definately 
                         beatable. 
                         Hard - 132 This is tough, but if you strafe a lot, you should have an 
                         easier time. i had to take out 4 ogres, because i kept on getting packet
                         overflow problems. Taking out the ogres solved the problem, but made the
                         level easier since they rained grenades from above you when you first
                         started out. And i had to take out two fiends, because they did'nt show
                         up in the game for some reason.

                         This is the first level i have ever made for any game, so... 
                         ...if you liked it, hated it, whatever, e-mail me and let me know.
                         Have fun!!! 
                           
                          