5/12/2000
================================================================

Title                   : 100 Hours till Dawn

Filename                : xnq1001.bsp  

Author(s)               : Rich "XeNoN" Thorne

Email Address           : rich@fortyarden.clara.co.uk

Description             : My 1st(!) ever RELEASED single-player level
			  for Id Software's "Quake", intended as an
			  entry to Aardappel's "100 brush mapping
			  competition".

Additional Credits to   : Id Software: "Thine is the universe,
			  thou art holy in thy reign!"

			  Matt Tagliaferri: After many years of
			  arguments, wars, constant crashing and
			  confusing error messages, I finally got
			  my editor, qED, to spew out a finished
			  product. Cheers to Matt for creating
			  this marvelous piece of software which
			  kicks WorldCraft's ass!

			  Jon "StarBUCK" Miles: for getting me into
			  Quake editing in the first place,
			  beta-testing this map, and being cheesy :)
			  
			  Shambler: for useful advice on spq levels
			  at <http://www.planetquake.com/teamshambler>

			  Kevin "Tyrann" Shanahan: for "Tyrlite" and
			  "Rvis+", which I used in compiling.
================================================================

* Play Information *


Level Name              : 100 Hours till Dawn

Single Player           : Yes    :)
Cooperative 2-4 Player  : No     :(
Deathmatch 2-32 Player  : No way :0
Difficulty Settings     : Yeah, took bloody ages to do;
			  EASY has 23 monsters <-- a walk in the park.
			  NORMAL has 37 monsters <-- bit harder...
			  HARD has 57 monsters <-- Wahey! Choose this!

New Sounds              : no
New Graphics            : yes, part of the rules
Sound Track             : none (would spoil the map's atmosphere IMO)
Demos Replaced          : no
.map   Included         : yep, again, part of the rules

Software needed to play : Any version of Quake (GLquake preffered)
(ctf, normal quake etc.)


Comments                : As I mentioned before, this is my first
			  released level. I have millions of 
			  crap/unfinished ones on my HD, but this is
			  the first one I've released. Comments would
			  be welcome, but not essential, as this is a
			  concept map, and my future levels will be
			  alot different; expect to see more of my
			  work in the upcoming "Soul of Evil" TC.


* Construction *

Base            : 512x512x256 6-brush room, defaulted by qED;
		  (I deleted it anyway :) )

Build Time      : 2 weeks: very much on & off.

Times & stats   :System Used      : PC, 300mHz, 64mB RAM             
                 Qbsp             : 3 seconds (!)
                 Vis (-level 4)   : 6 seconds (!)
                 Light (-extra)   : 39 seconds
                 Brushes          : 92, plus 6 brush entities 
                 entities         : 235
                 miptex           : about 15

Texture WAD used: Most of the new textures are from q3test
		  (2 modified for key doors), the sky is from Vondur's
		  "Solarfall", the water from Zerstorer and I pinched
		  the rock texture from "A3" by pingu. I even made my
		  own stupid clip texture!

Editor(s) used  : qED v1.1a (level editing)
		  qART lite version (texture WAD management)
		  bsp2wad v2 (texture extraction)
		  * maketex (as above)
		  mspaint (texture editing)
		  wqbsp (bsp compiling)
		  Tyrlite v0.8 beta (light compiling)
		  Rvis+ (VIS compiling)
		  GLquake v0.97 (playtesting)

		  (* = came with worldcraft shareware)

Known Bugs      : The hellknights are stuck in the wall near the end,
		  but they're supposed to be, cos I didnt want them 
		  jumping off the ledge. Also, once when I tested the
 		  map, the SS vanished from the start position;
 		  if this happens, just restart the level.

* Legal Stuff *
--------------------------

This level is purely for release in the .pak for Aardappel's 
"100 mapping competition".
This level may not be sold for money (as if anyone would buy it)
This level MAY be used as a base for other maps, so long as I
get credit. Other information regarding legal stuff will be decided
by Aardappel <aardappel@planetquake.com>

QUAKEŽ is a registered trademark of id Software, Inc.
