28/11/2000
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Title                   : Fat 100
Filename                : fat100.bsp
Author                  : Robert "Fat Controller" Cruickshank
Email Address           : fatty@planetquake.com
Website			: www.planetquake.com/fatty
Description             : First entry for Aardappel's 100-Brush map competition.

			  It's a simple base, with the following texture sources:
				Blue concrete panelling, rock, sky, lights - Paroxysm
				Machinery, dark metal, crates - Kingpin
				Ground, metal flooring - Daikatana E3
				Slime, switch - Doom II

			  More concern has been given to making players soil their pants from
			  fear than looking nice.
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* Play Information *

Single Player            : Yes
Cooperative              : No
Deathmatch               : No
Difficulty Settings      : Yes
New Sounds               : No
New Graphics             : Yes
New QuakeC Stuff         : No
Demos Replaced           : No
Transparent Water Support: Yes

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft; TexMex (wad); TyrLite; RVIS+
Known Bugs              : I think a health drops out of the level in hard skill.
Build Time              : Roughly a week

Compile machine         : Compaq Presario 2200 (Cyrix MGX-166, 30MB RAM)
				(That's right: *30* megs!  Compaq dedicates 2 megs for video,
				but it still manages to get away with saying 16 megs in the
				ads.  In short: I ain't no Bario.)
QBSP Time               : A minute or 3
Light Time              : Darn, never looked
VIS (-level 4) Time     : About a minute

Brushes                 : 98
Entities                : 99
Models                  : 13
average leafs visible   : 31

* Copyright / Permissions *

This level may only be distributed in Aardappel's pak of entries to the 100-brush mapping
competition.