Wouter's Favourite Games List:
| Rank | Genre 1 | Genre 2 | Year | Platform | Name | Most prominent reasons why |
| 1 | FPS | 1996 | PC | Quakeworld (Quake 1) | Most intense multiplayer ever invented, very satisfying physics, weapons and strategic teamplay. 10 years after I first tried it, I am still playing it pretty much every week. | |
| 2 | FPS | 1994 | PC | Doom 2 | fast movement, large battles, great monster variety, large open dynamically changing levels, unique immersive atmosphere, there is still no other singleplayer FPS that does it better. | |
| 3 | RTS | 2007 | PC | Supreme Commander : FA | This game totally ruined the RTS genre for me, as it is now impossible for me to enjoy an RTS that doesn't have the "strategic zoom" and a host of other features this game has. It is really just TA on steroids, but since that was already the best RTS ever, this just makes the addiction worse. Note to people making RTSes: you don't have to like their gameplay, but PLEASE steal their UI ideas. | |
| 4 | RPG | 2002 | PC | Gothic 1&2 | normally game storytelling makes me cringe, but this had me engrossed. Wonderful immersive persistent world with a lot of life (every part of it feels unique) and freedom to act. I can't recommend this to most people since it has a long and steep difficulty curve, but that makes it all the more satisfying if you persist. | |
| 5 | Racing | 1998 | PSX | Gran Turismo 2 | fun in racing = speed * control, and this game has more than any other, in an insane variety of forms (cars + tuning), with very satisfying physics. | |
| 6 | TBS | 2002 | GBA | Advance Wars 1&2, DOR | a great variety of very balanced units that can be mastered to perfection makes this the benchmark of TBS games. simplicty + deep gameplay, yes please. | |
| 7 | RTS | 1997 | PC | Total Annihilation | unlike other RTSes shifts the gameplay from micromanagement and tactics to creative strategies, giving endless ways to play. Large unit variety and huge battles don't hurt either. | |
| 8 | RTS | Sim | 1995 | PC | Dungeon Keeper 1&2 | building in games to me is tremendously addictive, and here the layout, connections and sizes all affect gameplay deeply. |
| 9 | Racing | 2007 | 360 | Forza 2 | A total gran turismo rip-off, and certainly not as deep in the physics department (more arcade-y), but that also makes it a lot easier to enjoy, with less of the frustration that often comes with GT's less balanced cars. | |
| 10 | TBS | 2002 | PC | Etherlords II | the gamedesign is a streamlined/simplified version of Magic The Gathering, but dare I say it is actually better? The large variety of opponents require constant new strategies. | |
| Racing | 1996 | PSX | Wipeout (1) | well done flying/racing physics with great sense of speed and satisfying learning curve | ||
| RPG | 2002 | PC | Morrowind | huuuge world, very immersive, lots of freedom | ||
| TBS | 2005 | PC | Domination: Massive Assault | amazingly balanced TBS with great interface | ||
| RTS | Puzzle | 2002 | GC | Pikmin 1&2 | the right way to do an "RTS" on a console: no frantic mouse actions, but all action centered around a single character. great puzzles/challenges, wonderful style. | |
| FPS | 1995 | PC | Descent 1&2 | the endless tunnel structures get in your head... very surreal and immersive | ||
| RPG | TBS | 2003 | GBA | Pokemon | the second game where I enjoyed reading the dialogue. interesting world, and fun battle system | |
| RTS | 2004 | PC | Warhammer 40k: Dawn of War | lots of small but significant tweaks to the RTS formula that make it stand above all the usual blizzard/westwood clones. | ||
| RPG | Action | 1999 | PC | Diablo 2 | I still don't know why this should be so addictive, but it is. The crack of gaming. | |
| RPG | 2005 | PC | Fable | The third game with great dialogue. Does a lot of small things right as to what an RPG should be. Sadly no continuous world or as much freedom as promised. | ||
| FPS | RPG | 2007 | PC | Stalker | Fantastic atmosphere, interesting world to explore. I normally don't enjoy "realistic" guns, but stalker somehow got the balance right. | |
| Puzzle | Action | 1990 | Amiga | Lemmings | puzzle + building + screaming little guys = fun. This game defies genre limits, you might as well add Sim and RTS as additional genres. | |
| Puzzle | Action | 1996 | PSX | Puzzle Bobble / Bust a Move | the best pure puzzle game of all time. genious concept like tetris, but unlike tetris, requires "aim" which linearly balances difficulty. brilliant. | |
| Puzzle | 2006 | PC | Armadillo Run | Fantastically creative 2d physics puzzle game | ||
| Platform | Action | 1996 | PSX | Jumping Flash | you can jump, then jump 2 times more on the apex of your jump, allowing you to reach insane heights (several hundred meters?), which defined the entire game | |
| Sim | 1989 | Amiga | Sim City (1) | for me, this was all about creating nice city layouts. I couldn't care less about happy citizens. | ||
| Puzzle | Action | 1992 | Amiga | Tetris | no comment :) | |
| FPS | 2001 | PC | Cube/Sauerbraten | my own.. probably my second favourite FPS to play online. | ||
| RPG | 2009 | PC | Fallout 3 | Really polished and enjoyable RPG, if only they'd stop making the same mistakes they have been making since morrowind: repetitive indoor level design, and enemies whose level changes depending on yours | ||
| Racing | 1996 | PSX | Need for Speed (1) | the tracks is what made this game.. very long, made you feel like being on a roadtrip :) | ||
| FPS | 1997 | PC | Jedi Knight (1) | I don't care for star wars at all, but the interesting environments this weird fps engine creates immersed me | ||
| RPG | 2007 | PC | Two Worlds | Game reviews unanymously panned this one for bad dialogue/animation/bugs, but I really enjoyed the large game world. It is a bit of a gothic/oblivian clone, but incorporates plenty of good of both. | ||
| RPG | 1999 | PC | Ultima 9 | big continuous worlds with lots of freedom always get a thumbs up | ||
| RPG | 2006 | PC | Oblivion | Horribly flawed gameplay mechanics (I beat the game at level 1, since monsters level up with you, theres no point in levelling), but I can't resist enjoying the large open world and lush graphics. | ||
| FPS | 2000 | PC | Serious Sam (1) | it is really quite monotonous compared to their inspiration (doom), but it somehow keeps you going | ||
| Sim | 2004 | PC | Railroad Tycoon 3 | you can never lay enough track.. | ||
| Action | RPG | 2005 | PC | GTA San Andreas | I must admit I don't care for the "missions", but I spent days just driving around everywhere and doing random stuff. Maybe the biggest game world yet? If only it had better gameplay. | |
| RTS | Action | 2007 | PC | Overlord | "for teh ovahlord!".. if you liked Pikmin, you have to try this one. | |
| FPS | 1998 | PC | Unreal (1) | great use of scale, a breath of fresh air after quake 1 & 2. | ||
| FPS | 1998 | PC | Quake 2 | Though the multiplayer was a dissapointment, the singleplayer was quite atmospheric |